WebDec 2, 2013 · 1- Real-time or per-click Boolean execution. 2- Material, UV and texture preservation. 3- Saving to prefab. 4- Constructive solid Geometry (CSG). 5- Smoothing of Boolean execution to keep smooth … Web1.导入BooleanRT插件。 2.新建场景,创建一个Shpere和Cube,使两者不重合,有交叉。 3.【GameObject】【Create Empty】,名称为BooleanResult,位置。添加组件Boolean Object(Boolean RT)、MeshRenderer,并给MeshRenderer附加材质 4.给Boolean RT变量赋值,Operand(1)为Cube,Openrand(2)为Shpere。 5.在Boolean RT中选 …
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