D3dtss_colorarg1
WebIn order to solve it we need to set: m_pDirect3D_Device->SetTextureStageState (0, D3DTSS_COLOROP, D3DTSS_COLORARG1); m_pDirect3D_Device->SetTextureStageState (0, D3DTSS_COLORARG1, D3DTA_DIFFUSE); before drawing the primitives - meaning only take color from primitive (Diffuse), and: WebAug 18, 2012 · Here is my code. m_pApp->m_pd3dDevice->SetTextureStageState(0,D3DTSS_COLORARG1,D3DTA_TEXTURE); m_pApp …
D3dtss_colorarg1
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WebJun 18, 2013 · Look at your TextureStageState settings. You might have a texture stage set up to combine texture color with the diffuse color using calls something like this: device->SetTextureStageState ( 0, D3DTSS_COLOROP, D3DTOP_MODULATE ); device->SetTextureStageState ( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE ); WebMar 15, 2004 · Hi, after fighting through a lot of skinned mesh examples I found a good tutorial and changed the code slightly to fit into my own engine code. (its a re-susable class now) The problem with the whole thing is that it works correct with loading and displaying a static mesh but after displaying a me
Web#include "nine_debug.h" #include "nine_pipe.h" #include WebMar 27, 2009 · Similiar under DX9 the SetTextureStageState interface is much simpler realized in a shader than through API calls, thats why you dont see that sort of API …
WebApr 17, 2024 · Here is some of my code: void TERRAIN::RenderLandscape () { //Set orthogonal rendering view & projection SetOrthogonalView (); //Retrieve the surface of the back buffer IDirect3DSurface8 *backSurface = NULL; m_pDevice->GetRenderTarget (&backSurface); //Get the surface of the minimap texture IDirect3DSurface8 … WebOct 20, 2006 · Hello- i can't seem to get the quad on the screen. I can render a .x file, but not a textured quad. here is some code: void cBillboard::CreateBillboard() { HRESULT r; VOID* pVertices; v = new CUSTOM_VERTEX[4]; //create the vertical info. //thisprobably cold only happen once if the bill · in the memcpy function you are using sizof(v) only , …
WebFeb 5, 2016 · MINIONBOTS commented on Feb 5, 2016. have the renderer interrogate the texture format via GetLevelDesc and default on some different blending based on texture format. have your texture id be a pointer to your high-level "material" structure which would carry the texture and the blending settings, and adapt the renderer accordingly.
WebTo select backgound color as argument of colorop use. device->SetTextureStageState (0, D3DTSS_COLORARG1, … local weather 62896WebSep 21, 2011 · 1 Answer Sorted by: 1 Your problem is that you do not use the declared textured_vertex at all and use the CUSTOMVERTEX instead. Because CUSTOMVERTEX contains only color information, it is quite obvious what result you will get :) I'd suggest expanding the CUSTOMVERTEX struct like this: indian hills community college foundationWebApr 16, 2024 · Here is some of my code: void TERRAIN::RenderLandscape () { //Set orthogonal rendering view & projection SetOrthogonalView (); //Retrieve the surface of the back buffer IDirect3DSurface8 *backSurface = NULL; m_pDevice->GetRenderTarget (&backSurface); //Get the surface of the minimap texture IDirect3DSurface8 … indian hills community college locationWebOracle cloud was initially known as “Oracle Bare Metal Cloud Services”. With Oracle managed data centers in around 19 geographical locations, it provides: Oracle Cloud … local weather 62958WebSep 10, 2005 · 最近做的一个Demo,大家来指教下 [复制链接] indian hills community college enrollmentWebColorArg1 = int(first) Valid Enumerants. first: Constant, Current, Diffuse, SelectMask, Specular, Temp, Texture, TFactor. Description. Specify that this texture-stage state is the … local weather 62946WebMay 30, 2009 · pDev->SetRenderState(D3DRS_SPECULARENABLE,FALSE); pDev->SetTextureStageState(0,D3DTSS_COLORARG1,D3DTA_TFACTOR); pDev->SetTextureStageState(0,D3DTSS_COLOROP,D3DTOP ... indian hills community college home page